An alpha’s spoken command binds every wolf in the pack except one woman, who does not know why, and three factions spend the season deciding whether the hole in that power is a defect or a design.
Mira Skade, twenty-four, hunts the far traps on the moor above Hallowmark and comes into the long house as seldom as she can. Alpha Sable Renn’s spoken word compels every wolf who hears it inside the boundary stones; it is the whole basis of the pack’s law and it has never once failed. Except on Mira. She has heard the alpha’s Word her whole life and has never felt it move her, and she has no idea why, and she has been careful not to find out. The season turns when the Council of Packs sends an inspector to rule on the anomaly, and the pack splits three ways over what the hole in its own law means. Rook Renn, the alpha’s marshal and heir, is ordered to find the cause, and finds something worse instead: she obeys a Word from him perfectly, which means the defect is not in Mira’s ears. It is in the alpha’s line.
Part A – the script bible
- Logline, premise, setting and the story engine that generates episodes
- World rules written as hard story constraints
- Character bible – 5 roles, each with a stated voice and a stated arc
- Relationship map
- Three-act structure with act-by-act episode ranges
- Turning points mapped to episode numbers
- Episode hook map for episodes 1-10: the closing beat of each episode
- Three written scene samples
- Marketing copy you may reuse on your own platforms
Part B – the storyboard
- Episodes 1-5 broken down panel by panel
- Every panel gives shot size, camera move, panel duration, the drawn action, the dialogue, the sound cue and the transition out
- Panel budget for episodes 1-20 with effect and motion counts
- Full art asset list: character sheets, background plates, props and effect overlays, with reuse notes
Series facts
- 90 episodes at 60-90 seconds per episode
- Genre: Werewolf & Vampire Romance
- Vertical 9:16, motion-comic panel animation
- Production tier: Low
- Board 3 episodes per week with 2 boarders; line art 4.5 days per episode, colour 2.5, composite 1. 90 episodes in 20 weeks with a 7-person team
Production notes
- Cast: 8 speaking roles, 5 principal (2 male, 3 female), 3 supporting
- Backgrounds: 6 standing backgrounds: the long house yard, the long house hall, the marshal’s office, Stane’s ledger room, the boundary stones, the moor barrow; 2 swing backgrounds
- Key props: The old law ledger, the Council writ, the obedience meter, the boundary stones, the marshal’s map, a small leather book
- Cost tier: Low – two interiors, one yard and one moor carry the whole season; snow reuse does most of the continuity work
- Art assets: 26 character sheets (5 principal x 4 expressions x 2 poses, plus 6 supporting), 8 background plates with 3 parallax layers each, 12 prop cutouts, 10 effect overlays (Word ripple, boundary shimmer, snow drift, lantern falloff)
- Panel load: 1,278 panels across 90 episodes at 13-17 panels per episode; 20 of the 90 episodes reuse the long house hall unmodified
Format note: this is a complete development package for a vertical motion-comic series, not a finished shooting script. Episodes 1-5 carry full panel dialogue; from episode 6 the budget and hook map carry the beats and you write in your own register.
Delivery and licence
- Instant download. One plain-text package file, no software required.
- Licensed for development, adaptation and production of the material described above.
- Adaptation, translation and sub-licensing require the extended licence supplied with the All-Access Master Library.
- Because the files are delivered immediately and cannot be returned, all sales are final once the download link has been used. See our Refund Policy.




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